Full length play due next week (Wednesday, Jan. 20)
Final Exam: Wednesday, Jan. 20. Please see the review below.
Dialogue: Some final points about dialogue:
1. If you can cover up the name of your characters and tell through the dialogue who is speaking, you have succeeded.
2. Short sentences are preferable in script writing. Short sentences speed up tempo!
3. Long sentences are fine in script writing. Long sentences SLOW down the tempo!
4. Match your tempo to the action, the action to the tempo.
5. Avoid generalizations and abstractions.
6. Remove "filler" phrases: such as "well,", "so,", "what do you mean by that?", "What?". If dialogue doesn't advance the plot or scene, remove it.
7. Break up long sentences in favor of short declarative ones.
This blog is designed for Rochester City School students at the School of the Arts in support of their classes: Playwriting & Film Studies.
Friday, January 15, 2010
Spring Awakening
Students interested in attending the Spring Awakening workshop and show, the following information is essential:
1. The Master Class costs $40 and includes a ticket to the show, a 2-hour workshop, a copy of the script, and play material, etc.
2. Our workshop will be held 2/4 from 8:30 to 10:30. The workshop promises to be very interesting. The presenters are top notch. The workshops deal with communication, suicide, and sexuality. Our workshop will also include writing for the stage info.
3. The show will be either the Wednesday, 2/10 or Thursday, 2/11 performance. We will have this date confirmed shortly (just waiting to hear from the Broadway Theatre League).
4. Checks should be made out to The Broadway Theatre League and should be turned in by Jan. 22 (next Friday) to Mr. Craddock so that he can pay The Broadway Theatre League and confirm a space in the workshop for the student.
5. Students attending the workshop and show will also gain extra credit from the experience.
1. The Master Class costs $40 and includes a ticket to the show, a 2-hour workshop, a copy of the script, and play material, etc.
2. Our workshop will be held 2/4 from 8:30 to 10:30. The workshop promises to be very interesting. The presenters are top notch. The workshops deal with communication, suicide, and sexuality. Our workshop will also include writing for the stage info.
3. The show will be either the Wednesday, 2/10 or Thursday, 2/11 performance. We will have this date confirmed shortly (just waiting to hear from the Broadway Theatre League).
4. Checks should be made out to The Broadway Theatre League and should be turned in by Jan. 22 (next Friday) to Mr. Craddock so that he can pay The Broadway Theatre League and confirm a space in the workshop for the student.
5. Students attending the workshop and show will also gain extra credit from the experience.
Wednesday, January 13, 2010
Final Exam - Review
The Final Exam for Playwriting may cover the following items, please review:
The plays:
Nzotake Shange: For Colored Girls...Rainbow is Enuf
Dael Orlandersmith: Monster
Jane Martin: Talking With
Charles Busch: Psycho Beach Party; Vampire Lesbians of Sodom; Lady in Question; Red Scare on Sunset
Moss Hart & George S. Kaufman: You Can't Take It With You
Samuel Becket: Waiting for Godot, Happy Days, (Endgame)
Eugene Ionesco: Rhinoceros
The Complete Works of Shakespeare, Abridged
William Shakespeare: The Comedy of Errors
John Guare: The House of Blue Leaves
Christopher Durang: (particularly: Desire, Desire, Desire; For Whom the Southern Belle Tolls, Death Comes to Us All Mary Agnes, Sister Mary Ignatius Explains it All for You, The Actor's Nightmare, Titanic, 'dentity Crisis, The Life and Purpose of the Universe)
Anton Chekhov: The Seagull
Robert Harling: Steel Magnolias
Lorainne Hansberry: A Raisin in the Sun
Henrick Ibsen: Hedda Gabler
Play Vocabulary:
Premise
Types of comedy: Sentimental comedy; romantic comedy; farce; satire; black/dark comedy; absurdist comedy
Types of drama: Tragedy; realism;
Aristotle's six elements of plays: plot, character, diction (dialogue), thought (theme), spectacle, song/music
Conflict
Truth
Structural Unity
Inciting Incident
Major Dramatic Question (MDQ)
Major decision
The three C's: Conflict, crisis, complication
Rising Action
The dark moment/crisis
Deus ex machina
Enlightenment
Climax
Catharsis
Ten minute play format
One act plays
Full length plays (2, 3, 4, or 5 act)
Monologues/Soliloquies
Cross-dressing and theatrical tradition
Generating ideas for plays
Absurdism
Commedia dell'Arte
Farce
The Event: (a uniquely significant moment in the character's lives)
Time lock
Moliere & French scenes
Place & setting
Theme
Scenario
Sidney Poitier
Constantin Stanislavski, the Moscow Art Theatre, and Russian drama
Catalyst
Positive Motivation
Character flaw
A character's Ghost
need vs. desire
Creating credible characters
Protagonist
Antagonist
Subtext
Beat
Backstory
A Confidant
Verisimilitude
The plays:
Nzotake Shange: For Colored Girls...Rainbow is Enuf
Dael Orlandersmith: Monster
Jane Martin: Talking With
Charles Busch: Psycho Beach Party; Vampire Lesbians of Sodom; Lady in Question; Red Scare on Sunset
Moss Hart & George S. Kaufman: You Can't Take It With You
Samuel Becket: Waiting for Godot, Happy Days, (Endgame)
Eugene Ionesco: Rhinoceros
The Complete Works of Shakespeare, Abridged
William Shakespeare: The Comedy of Errors
John Guare: The House of Blue Leaves
Christopher Durang: (particularly: Desire, Desire, Desire; For Whom the Southern Belle Tolls, Death Comes to Us All Mary Agnes, Sister Mary Ignatius Explains it All for You, The Actor's Nightmare, Titanic, 'dentity Crisis, The Life and Purpose of the Universe)
Anton Chekhov: The Seagull
Robert Harling: Steel Magnolias
Lorainne Hansberry: A Raisin in the Sun
Henrick Ibsen: Hedda Gabler
Play Vocabulary:
Premise
Types of comedy: Sentimental comedy; romantic comedy; farce; satire; black/dark comedy; absurdist comedy
Types of drama: Tragedy; realism;
Aristotle's six elements of plays: plot, character, diction (dialogue), thought (theme), spectacle, song/music
Conflict
Truth
Structural Unity
Inciting Incident
Major Dramatic Question (MDQ)
Major decision
The three C's: Conflict, crisis, complication
Rising Action
The dark moment/crisis
Deus ex machina
Enlightenment
Climax
Catharsis
Ten minute play format
One act plays
Full length plays (2, 3, 4, or 5 act)
Monologues/Soliloquies
Cross-dressing and theatrical tradition
Generating ideas for plays
Absurdism
Commedia dell'Arte
Farce
The Event: (a uniquely significant moment in the character's lives)
Time lock
Moliere & French scenes
Place & setting
Theme
Scenario
Sidney Poitier
Constantin Stanislavski, the Moscow Art Theatre, and Russian drama
Catalyst
Positive Motivation
Character flaw
A character's Ghost
need vs. desire
Creating credible characters
Protagonist
Antagonist
Subtext
Beat
Backstory
A Confidant
Verisimilitude
Dialogue in Action - A Few Tips
Please continue writing your full length plays.
Additionally, please read the article "Dialogue in Action" and answer the few questions below: (to be handed in next class)
1. Define "subtext". How might writers use subtext according to the article to improve their dialogue?
2. Define "beat". How do beats work in a play?
3. How might a writer provide "backstory" more effectively?
4. What is verisimilitude? How does this term create problems for a contemporary playwright using soliloquies or monologues or asides?
5. Who is a "confidant" in playwriting? What purpose did they serve in a play? Why might we avoid this in writing plays today?
6. Give some advice about writing monologues.
You are free to work on this homework if you need a distraction or break from your full length play.
--Good dialogue is precise and purposeful; a distillation of normal speech (not really normal speech)
--Characters NEED to speak in scenes--they shouldn't just hold their tongue or hope that a bad situation will go away
--Dialogue should reveal characters (characterization), provide point of view, move the story forward (plot), and allow the author to approach theme
--Dialogue is not everyday speech; it is crafted and carefully chosen
--Dialogue begins with your character's need to speak
--Dialogue is the result of well-defined character building (see entry on character below)
--Color your dialogue with details about your character's history, emotions, desires, and subconscious and conscious thoughts
--Dialogue is action taken to satisfy a need, want, or desire
--If a character doesn't say something--the audience cannot hear it
--Do not substitute stage directions for what a character should SAY
--Make your characters react to what they are HEARING (everyone listens differently and hears what someone is saying differently)
--How a character hears is just as important as what a character hears (or what a character says)
--Write exposition (backstory) to affect the present conflict (not just to provide a well-rounded character)
--Exposition should be revealed on a needs-to-know basis
--Characters should "play" off each other
--Monologues should not simply be plunked into a script; in some cases, break up your monologues to allow other characters in a scene to respond to what they are hearing
Additionally, please read the article "Dialogue in Action" and answer the few questions below: (to be handed in next class)
1. Define "subtext". How might writers use subtext according to the article to improve their dialogue?
2. Define "beat". How do beats work in a play?
3. How might a writer provide "backstory" more effectively?
4. What is verisimilitude? How does this term create problems for a contemporary playwright using soliloquies or monologues or asides?
5. Who is a "confidant" in playwriting? What purpose did they serve in a play? Why might we avoid this in writing plays today?
6. Give some advice about writing monologues.
You are free to work on this homework if you need a distraction or break from your full length play.
--Good dialogue is precise and purposeful; a distillation of normal speech (not really normal speech)
--Characters NEED to speak in scenes--they shouldn't just hold their tongue or hope that a bad situation will go away
--Dialogue should reveal characters (characterization), provide point of view, move the story forward (plot), and allow the author to approach theme
--Dialogue is not everyday speech; it is crafted and carefully chosen
--Dialogue begins with your character's need to speak
--Dialogue is the result of well-defined character building (see entry on character below)
--Color your dialogue with details about your character's history, emotions, desires, and subconscious and conscious thoughts
--Dialogue is action taken to satisfy a need, want, or desire
--If a character doesn't say something--the audience cannot hear it
--Do not substitute stage directions for what a character should SAY
--Make your characters react to what they are HEARING (everyone listens differently and hears what someone is saying differently)
--How a character hears is just as important as what a character hears (or what a character says)
--Write exposition (backstory) to affect the present conflict (not just to provide a well-rounded character)
--Exposition should be revealed on a needs-to-know basis
--Characters should "play" off each other
--Monologues should not simply be plunked into a script; in some cases, break up your monologues to allow other characters in a scene to respond to what they are hearing
Sunday, January 10, 2010
Agenda for Monday, January 11
I will be attending a teaching seminar today. Please continue writing your full length plays. Remember that these script drafts are due Wednesday, January 20. (next week).
Additionally, if you need a break, please consider submitting (or writing a new play) for Geva's playwriting contest (see below for details). Sokol poetry and prose entries can also be worked on, as well as Gannon University poetry selections. Please use your time constructively in class. Do not cause problems or issues with my substitute please. Get your work done. I'll see you tomorrow!
Additionally, if you need a break, please consider submitting (or writing a new play) for Geva's playwriting contest (see below for details). Sokol poetry and prose entries can also be worked on, as well as Gannon University poetry selections. Please use your time constructively in class. Do not cause problems or issues with my substitute please. Get your work done. I'll see you tomorrow!
Thursday, January 7, 2010
Keep on Writin' & the Geva Young Writer's Showcase
Geva's Young Writer's Showcase is looking for 10 minute scripts (about 10 pages or fewer). Even if you had a play selected last year, consider submitting one of your shorter plays (or the first or second act of your longer play) to the contest. The deadline is February 3. You must include a title page with your name, full address, phone #, and even email (if you have one) (see sample handout).
Entering Geva's contest will give you extra participation credit. You may submit up to 3 plays. During class you may work on the Geva submission play. Please proofread your play before printing it out or sending it to Geva electronically. Put copies of scripts either in my drop box with the file name Geva, or print out and put in the envelope in the front of our class with your Sokol and Gannon entries.
Tomorrow is the absolute last deadline to enter the Scholastic Writing contest. Please consider doing this (but do it immediately, if you haven't done so already). Most of the short stories or poem cycles you have would be excellent choices for Scholastic.
Other than working on contests, please continue to work on your full length plays. Use your time in lab effectively please.
Finally, please turn in the character answers from last class (see blog entry below). This homework is due today.
Entering Geva's contest will give you extra participation credit. You may submit up to 3 plays. During class you may work on the Geva submission play. Please proofread your play before printing it out or sending it to Geva electronically. Put copies of scripts either in my drop box with the file name Geva, or print out and put in the envelope in the front of our class with your Sokol and Gannon entries.
Tomorrow is the absolute last deadline to enter the Scholastic Writing contest. Please consider doing this (but do it immediately, if you haven't done so already). Most of the short stories or poem cycles you have would be excellent choices for Scholastic.
Other than working on contests, please continue to work on your full length plays. Use your time in lab effectively please.
Finally, please turn in the character answers from last class (see blog entry below). This homework is due today.
Monday, January 4, 2010
Full Length Play Project - Spotlight on Character!
Please work on your full length plays. These are due on the 19th of January.
Today, let's take a look at the finer points of creating characters! Please read the article on "Building a Play" and answer the following questions:
1. What makes a character "credible"?
2. What must a writer understand about a character's motivation?
3. What (in writing terms) is a catalyst?
4. Explain "positive motivation". How does it work?
5. What is a character flaw? How can writers use character flaws in their writing?
6. What is a character's "ghost"? Give a famous example of one.
7. Where do internal conflicts come from? (apart from inside oneself)
8. How does "need" and "desire" create conflict in a play?
9. What can a writer do to make a character believable?
10. What is a protagonist's primary function?
The answers to these questions are due Thursday, Jan. 7.
Some character advice:
1. All characters need to have a clear motivation (this goes for fiction and poetry as well as drama)
2. Use the catalyst, background information, personality traits, desires and needs to create motivation
3. Avoid writing characters who are victims or act in ways that do not make psychological sense (i.e., if you can't explain why a character does something, then don't let him/her do it).
4. Remember, even antagonists think they are doing the "right thing" - give your character justification for his/her actions
5. Characters should be developed by characterization (what a character does, what other characters say about that character, or what a character says about him/herself.)
6. Use character flaws (particularly for your protagonist)
7. Creating a character requires empathy. If you are stuck, think about what YOU would do in a similar situation.
8. Remember: you are NOT your character. Don't be afraid to say things you don't believe or think are wrong or discuss controversial topics simply because you don't feel like you would when your CHARACTER might.
9. Take character names seriously. They often help identify the character and provide information. In a realistic play, the names should sound realistic. Save weird names for comedy or absurdity.
10. A character without an essential function does not belong in your play!
11. Remember you have an audience who needs to understand (and like...more or less) your protagonist(s).
12. In realistic plays characters can serve as each others antagonists.
13. An antagonist is a magnified aspect of the protagonist's shadow. Use the antagonist as a foil where appropriate.
14. Use supporting characters to move the plot along or express the theme of the play. Supporting characters can also be used as foils.
15. Supporting characters should not serve the same function. If two characters are exactly alike or interchangeable, remove one.
Use this advice as advice. It is okay to write the first draft of your play, then go back and really examine your characters and how they function within the play. This advice can and should also be carried over to your fiction writing!
Today, let's take a look at the finer points of creating characters! Please read the article on "Building a Play" and answer the following questions:
1. What makes a character "credible"?
2. What must a writer understand about a character's motivation?
3. What (in writing terms) is a catalyst?
4. Explain "positive motivation". How does it work?
5. What is a character flaw? How can writers use character flaws in their writing?
6. What is a character's "ghost"? Give a famous example of one.
7. Where do internal conflicts come from? (apart from inside oneself)
8. How does "need" and "desire" create conflict in a play?
9. What can a writer do to make a character believable?
10. What is a protagonist's primary function?
The answers to these questions are due Thursday, Jan. 7.
Some character advice:
1. All characters need to have a clear motivation (this goes for fiction and poetry as well as drama)
2. Use the catalyst, background information, personality traits, desires and needs to create motivation
3. Avoid writing characters who are victims or act in ways that do not make psychological sense (i.e., if you can't explain why a character does something, then don't let him/her do it).
4. Remember, even antagonists think they are doing the "right thing" - give your character justification for his/her actions
5. Characters should be developed by characterization (what a character does, what other characters say about that character, or what a character says about him/herself.)
6. Use character flaws (particularly for your protagonist)
7. Creating a character requires empathy. If you are stuck, think about what YOU would do in a similar situation.
8. Remember: you are NOT your character. Don't be afraid to say things you don't believe or think are wrong or discuss controversial topics simply because you don't feel like you would when your CHARACTER might.
9. Take character names seriously. They often help identify the character and provide information. In a realistic play, the names should sound realistic. Save weird names for comedy or absurdity.
10. A character without an essential function does not belong in your play!
11. Remember you have an audience who needs to understand (and like...more or less) your protagonist(s).
12. In realistic plays characters can serve as each others antagonists.
13. An antagonist is a magnified aspect of the protagonist's shadow. Use the antagonist as a foil where appropriate.
14. Use supporting characters to move the plot along or express the theme of the play. Supporting characters can also be used as foils.
15. Supporting characters should not serve the same function. If two characters are exactly alike or interchangeable, remove one.
Use this advice as advice. It is okay to write the first draft of your play, then go back and really examine your characters and how they function within the play. This advice can and should also be carried over to your fiction writing!
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