Tuesday, November 6, 2018

Irma Vep; Theatrical Conventions; The Play That Goes Wrong; The Baltimore Waltz

Please take the first 10 minutes of class to read the handout. Key ideas:

  • Give characters irreconcilable needs. Place obstacles. Fight to the finish.
  • Use the "locked cage"
  • Use the ticking clock (time lock)
  • Use the vise
  • Use personal traits, qualities, state or conditions as reasons for confrontation.
  • or allow characters to break societal, religious, or moral laws
Ask: 
  • How does the character feel now?
  • Why does the character feel this way?
  • What will the character do as a result of this feeling? (we'll create emotional storyboards next class)

Period 1: Conclude The Mystery of Irma Vep.
Theatrical Conventions:
  • Masks
  • Cross-gender (costume/casting)
  • Asides
  • Soliloquy
  • Stillness/silence/pauses
  • Use of a narrator (seen in "memory plays" like The Glass Menagerie or Brighton Beach Memoirs
  • Synecdoche (part represents the whole)
  • Suggested scenery (consider the set in Driving Miss Daisy, for example)
  • Costumes & props
  • Multiple casting (one actor plays several roles)
  • Lights or lighting changes
  • Soundscapes/sound effects
  • The fourth wall; Breaking the fourth wall (addressing the audience)
  • Flash forward, flashback, slow motion, freeze
  • Tableau
  • Montage
  • On-stage deaths; stage fights
  • Physical theater; mime
  • Unities of time, place, or action
  • Transformation of time, character, place, or through props
  • Songs
  • Choruses
  • Heightened language; unrealistic speaking patterns
  • Placards, signs, and multimedia
Look for some of these conventions in the following short play: The Play That Goes Wrong.

Time remaining:

Let's begin reading Paula Vogel's The Baltimore Waltz

HOMEWORK: None. Extra credit: watch Peter Pan Goes Wrong & identify different theatrical conventions used in the play. Write up your analysis and turn in as extra credit for this marking period.

Prepare for the coffeehouse Thursday, 7:00; Ensemble Theater.

No comments:

The Murky Middle (Even More Advice)

Aristotle wrote that stories should have a beginning, middle, and end. Middles can be difficult. You might have a smashing opening to a stor...