Monday, January 14, 2013

Twelfth Night & Final Exam Review

Please turn in your play scripts. Those turning in your scripts this morning will get extra credit. You will have until Thursday to turn your script in on time. After that, it is a late assignment. Because our printer is out of ink, please send me an attachment (I'll print it out) at: bradley.craddock@rcsdk12.org.

Today we will conclude our reading of Twelfth Night.
End of Act V

On Thursday, we will have a final exam on material covered in this course. The following is a list of key terms and concepts we covered that you can study for our final. All items can be found in the reading or chapter handouts, the blog, and your own notes (if you took any).

The Final Exam for Playwriting may cover any or all of the following items, please review:

The plays & playwrights:
Jane Martin: Talking With
Arthur Miller: Death of a Salesman
Larry Shue: The Nerd
David & Amy Sedaris: The Book of Liz
Charles Busch: Psycho Beach Party; Vampire Lesbians of Sodom; Lady in Question; Red Scare on Sunset
Anton Chekhov: The Seagull; The Three Sisters; Uncle Vanya; The Cherry Orchard
Samuel Becket: Waiting for Godot; Happy Days; Play; Come & Go; Endgame
Henrik Ibsen: Hedda Gabler; The Master Builder; A Doll's House; Ghosts
William Shakespeare: Twelfth Night
Proper script format

Play Vocabulary:
Premise: a deeply held belief by the playwright which shapes a script.

From handout: chp. 3 'Structure: Part One, story and plot':
  • Aristotle's six elements of plays: plot, character, diction (dialogue), thought (theme), spectacle, song/music
  • Conflict
  • Structural Unity: all parts of the plot (exposition, rising action, turning point, climax, resolution, etc.) should work and fit together.
  • Inciting Incident: the point of attack, the inciting incident forces the protagonist into the action of the play's plot.
  • Major Dramatic Question (MDQ): the hook that keeps an audience interested in a play; a dramatic question that a reader/viewer wants answered.
  • Major decision: A decision a character makes in the plot that creates the turning point for their character.
  • The three C's: Conflict, crisis, complication: obstacles characters must face for an interesting and dramatic plot.
  • Rising Action
  • The dark moment/crisis: the lowest moment of a character's struggle--when all the world seems lost, the fight unbeatable, the "darkest hour before dawn" -- a stunning reversal of fortune and sense of failure.
  • Deus ex machina: a contrived ending. Often one in which the characters did not have a hand in solving. (It is more interesting to see a character deal with their own problems rather than an outside force solving it for them.) literally, a "god from a machine"
  • Enlightenment: When the protagonist understands how to defeat the antagonist. A revelation that begins the movement toward a climax.
  • Climax
  • Catharsis
Ten minute play format
One act plays
Full length plays (2, 3, 4, or 5 act)
Monologues/Soliloquies
Cross-dressing and theatrical tradition (blog)
Generating ideas for plays (from handout & blog)
Absurdism (blog)
Commedia dell'Arte (blog)
Constantin Stanislavski
Moscow Art Theatre
Farce
From Handout: 'Structure, Part two: creativity, scenario, & writing'
  • The Event: a uniquely significant moment in the character's lives
  • Time lock: setting up a time limit or specific deadline characters have to meet in order to spur them into action (for example having a script project due...)
  • French scenes
  • Place & setting
  • Theme
  • Scenario: an outline for a writer to identify major/minor characters, plot, and setting used BEFORE writing a script
  • Catalyst: the event in the play that causes a character to take action
  • Positive Motivation
  • Character flaw
  • need vs. desire
  • Creating credible characters
  • Protagonist
  • Antagonist
  • Subtext: what is not said in a character's line. The subtext are the subtle details or clues used by the actor to develop their character.
  • Beat: a short exchange of dialogue
  • Backstory
  • A Confidant: a character the protagonist or antagonist can talk with to reveal necessary backstory
  • Verisimilitude: the semblance of truth in characters and setting. "a king should act like a king, not a foul-mouthed beggar."
The Building Blocks of Dialogue
Dialogue (tips and advice)
Theatrical genres: realism, absurdism, symbolism, sentimental comedy, naturalism, romanticism, expressionism, tragedy, comedy, etc.
Working with actors
Play development & workshopping a play
Writing and rewriting a script (advice)

HOMEWORK: Study for your final exam. Your realist play scripts are due next class, if you did not turn them in today.

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